The Light tool places light sources in the drawing. Select the type of light and specify the light preferences from the Tool bar.When RenderWorks is installed, additional parameters and light source types are available. These additions are described in this section and in Advanced RenderWorks Lighting.
Projects light in a specific direction, aimed at a specific object, like a flashlight or conventional spotlight
From the Tool bar, select the type of light source to insert (directional light, point light, or spot light). If inserting a directional light, select the light placement method (Default Direction or Set Direction).
2. Click the Light Preferences Tool bar button to specify the light source preferences for this session. Depending on the light source selected, different parameters are available. In addition, certain parameters are only available when RenderWorks is installed.
Specifies a color associated with the light source; click the color box to select the color. This parameter is not available if Use Emitter is selected and a Color Temperature is specified (RenderWorks required). Cast Shadows
(RenderWorks required) Specifies the light source brightness; enter a percentage or drag the slider bar. A value over 100% can be entered. This parameter is not available if Use Emitter is selected (RenderWorks required). Use Emitter
(RenderWorks required) For accuracy, specifies the light’s actual brightness and color temperature; leave deselected to use the light as a simple light source Get Brightness From
(RenderWorks required) User Input
(RenderWorks required) Specifies the brightness as an accurate number in Lux, Lumens, Footcandles, or Candelas; the units vary depending on the light source Distribution File
(RenderWorks required) Color Temperature
(RenderWorks required) Specifies the light color temperature in Kelvin. This refers to an ideal black body emitter, glowing “red hot” or “white hot.” A lower temperature generates an orange color; the hotter the temperature, the closer to white the color of the light is.Specifying this parameter is optional. If not specified, the default temperature is 0, meaning that the final emission color for the light is entirely controlled by the selection in Color.When the temperature is specified, Color cannot be changed. The final emission color is set by the Color Temperature. Directional, Spot, or Point Light Specs
3. Click Directional Light Specs, Spot Light Specs, or Point Light Specs, for the selected light source type, to specify additional parameters.
Sets the light’s angle by azimuth and elevation. The azimuth angle is set based on an angle of 0 degrees at the negative Y axis, and is positive in a counter-clockwise direction; the elevation angle is the angle above (positive) or below (negative) the horizon. Select the distance falloff function (rate of intensity change while moving along the beam away from the light source) Drag the handles on the diagram to set the spot light Spread and Beam angles, or enter the values in the fields below the diagram Specifies the beam angle of the spot light (cone of light that does not change intensity up to the spread angle, after which the angle falloff determines its intensity) Select the distance falloff function (rate of intensity change while moving along the beam away from the light source)
4. If placing a directional light, click to specify the light position in Default Direction mode. In Set Direction mode, click once to specify the light target or direction, and then click a second time to specify the light position.If placing a spot light, click to place the light, and then drag to specify the light direction and target. The spot light can be aimed at any object. Click again to set the spot light. The target Z height can be adjusted precisely with the Look To Height parameter of the Object Info palette.The spot light target handle and projection line only display when the spot light is selected. Use the 2D/3D Selection tools to move the light. The target handle aims the spot light and can be adjusted with the 3D Selection tool once the spot light has been created. Use the 3D Reshape tool to move the target handle constrained about an axis selected in the Tool bar.Light source parameters are displayed and can be modified in the Object Info palette. The parameters available depend on the type of light source.Some of the parameters are only available when RenderWorks is installed; see Advanced RenderWorks Lighting for information on the light types available in RenderWorks.
Indicates the type of light source; change to a different type by selecting a different kind from the displayed list Shows or hides the light produced by the light source; this setting can also be accessed from the light context menu When Auto Update is deselected, click to render the drawing when rendering-related parameters change Cast Shadows
(RenderWorks required) Lit Fog
(RenderWorks required) Creates a special volumetric lighting effect for the light source when used in combination with the Lit Fog RenderWorks background weather effect (see Creating Weather Effects) Use Emitter
(RenderWorks required) For accuracy, specifies the light’s actual brightness and color temperature; leave deselected to use the light as a simple light source. Required for a custom, area, or line light. Specifies the light source brightness; enter a percentage or drag the slider bar. A value over 100% can be entered. This parameter is not available for custom, area, and line lights, or if Use Emitter is selected (RenderWorks required). Brightness From
(RenderWorks required) Specifies the location of the light intensity data for a custom, line, or area light (either user input or distribution file); the distribution file can be specified by clicking Load Distribution Brightness Value
(RenderWorks required) Brightness Unit
(RenderWorks required) Select Lux, Lumens, Footcandles, or Candelas for the unit of Brightness; the available units depend on the light type Dimmer
(RenderWorks required) Dims the light source brightness (intensity); enter a percentage or drag the slider bar. Only the brightness of the light source is affected; the color temperature is not changed. Light Rotation Angle
(RenderWorks required) Specifies the rotation angle of a custom light source around an axis connecting the light location to the light target; this angle defines the plane for the intensity distribution curve, and is displayed in red on the custom light object Use Distribution File
(RenderWorks required) Specifies whether to use the attached emission profile data file for the area or line light intensity information; distribution data is required for a custom light Distribution File
(RenderWorks required) Displays the distribution file name when a valid distribution file has been selected, or “None” if a valid distribution file has not been designated (click Load Distribution to specify a file) Load Distribution
(RenderWorks required) For a custom, area, or line light, loads light emission profile data from a standard file. The brightness value is obtained using the integral of the raw emission data provided with the file. The file must be a text file with industry standard intensity distribution data in CIE, IESNA, CIBSE, or EULUMADAT format (.ies, .cib, .cie, and .ldt). Color Temperature
(RenderWorks required) Specifies the light color temperature in Kelvin. This refers to an ideal black body emitter, glowing “red hot” or “white hot.” A lower temperature generates an orange color; the hotter the temperature, the closer to white the color of the light is (see Correlated Color Temperature for typical light source color temperature ranges).Specifying this parameter is optional. If not specified, the default temperature is 0, meaning that the final emission color for the light is entirely controlled by the selection in Color.When the temperature is specified, Color cannot be changed. The final emission color is set by the Color Temperature. Specifies a color associated with the light source; click the color box to select the color. This parameter is not available if Use Emitter is selected and a Color Temperature is specified (RenderWorks required). Color Filtering
(RenderWorks required) For area lights, filters the color of the light emanating from the area light object by the color or texture of its original geometry Indicates the distance falloff function for a point, spot, custom, area, or line light (specifies the rate of intensity change while moving along the beam away from the light source) Quality
(RenderWorks required) For area and line lights, specifies the sampling quality of the light; select From Render Mode to use the setting specified in Area/Line Light Quality in the rendering options Render Geometry
(RenderWorks required) Show Direction
(RenderWorks required) Flip Direction
(RenderWorks required) Drag the handles on the diagram to set the spot light Spread and Beam angles, or enter the values in the fields below the diagram Specifies the beam angle of the spot light (cone of light that does not change intensity up to the spread angle, after which the angle falloff determines its intensity) Indicates the azimuth for a directional light (South at zero degrees); enter new values or drag the slider bar to set Indicates the elevation (degrees above the horizon) for a directional light; enter new values or drag the slider bar to set Click the top button to display the spot light or custom light beam pan and tilt angles; enter new values or drag the slider bar to set Sets the orientation of the directional, spot, or custom light to that of the current view; this function can also be accessed from the light context menu Sets the orientation of the current view to that of the directional, spot, or custom light; this function can also be accessed from the light context menuA symbol that contains a light object can be copied to reproduce identical lights. Change the light intensity for each symbol in the Object Info palette.Once a light has been placed on the drawing, the 2D Selection or 3D Selection tool can be used to change its location, and, depending on the light type, beam parameters.
The spot light target handle is not locked to its target. The target handle location may need re-adjusting after moving the spot light. Select the light; in the Object Info palette, click Set Light to View to set the light orientation to the current view orientation, or click Set View to Light to set the orientation of the view to that of the light Azimuth and elevation direction Click on the azimuth or elevation control points to change the directional light parameters. Move the handles with the mouse, or enter the azimuth and elevation values in the Data bar. Click on the handle with the 3D Selection tool to change the spot light target direction; drag to the new target and click to set
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